Cadeft Games — small pieces, big worlds.

Ideas ✂ Iterate ✂ Play ✂ Together

A tiny independent studio stitching together cozy, curious games from small ideas, lots of experiments and the occasional happy accident.

✂ Piece A — Play

Worlds on the
workbench.

Wiggle Town key art: a moonlit village with a stone bridge, glowing lanterns, and a mysterious figure peeking over a fenceWiggle TownMultiplayer social deductionIn development

Piece A2 · not cut yet

The next one.

Still a pile of scraps on the table. No spoilers — not even to ourselves.

✂ Piece B — Create

Great games
start somewhere.

Usually with a scribble, a silly what-if and two people who can’t leave it alone. Here’s the pattern we keep coming back to.

Pattern Nº 01How a game gets madeSize: small → very bigtest square
  1. ACut 1 · keep the weird ones

    Ideas

    Every game starts as a scribble in a notebook. Most stay there. The weird ones get to come out.

  2. BCut many · re-cut as needed

    Iterate

    We build it, break it and stitch it back together. Happy accidents are part of the pattern.

  3. CCut with friends

    Play

    If it isn’t fun with friends on a couch, it isn’t finished yet. Back to piece B.

  4. DSew all pieces · press warm

    Together

    Games are a brighter place together — for us, and for everyone who ends up playing.

✂ Piece C — The makers

Two makers.
One tiny studio.

Hey, we’re Ahmet and Selahattin. One of us gets lost in the code, the other in the little details. Somewhere in between, we make games — and Patchling keeps us company.

✂ Piece D — Belong

Pull up a chair.

Got an idea, a question, a playtest itch — or just want to say hi? Write us a note. We read every single one.

cadeftdev@gmail.com

— Ahmet, Selahattin & Patchling